72 research outputs found
Cognitive modeling of social behaviors
To understand both individual cognition and collective activity, perhaps the greatest opportunity today is to integrate the cognitive modeling approach (which stresses how beliefs are formed and drive behavior) with social studies (which stress how relationships and informal practices drive behavior). The crucial insight is that norms are conceptualized in the individual mind as ways of carrying out activities. This requires for the psychologist a shift from only modeling goals and tasks —why people do what they do—to modeling behavioral patterns—what people do—as they are engaged in purposeful activities. Instead of a model that exclusively deduces actions from goals, behaviors are also, if not primarily, driven by broader patterns of chronological and located activities (akin to scripts).
To illustrate these ideas, this article presents an extract from a Brahms simulation of the Flashline Mars Arctic Research Station (FMARS), in which a crew of six people are living and working for a week, physically simulating a Mars surface mission. The example focuses on the simulation of a planning meeting, showing how physiological constraints (e.g., hunger, fatigue), facilities (e.g., the habitat’s layout) and group decision making interact. Methods are described for constructing such a model of practice, from video and first-hand observation, and how this modeling approach changes how one relates goals, knowledge, and cognitive architecture. The resulting simulation model is a powerful complement to task analysis and knowledge-based simulations of reasoning, with many practical applications for work system design, operations management, and training
Hypermedia support for argumentation-based rationale: 15 years on from gIBIS and QOC
Having developed, used and evaluated some of the early IBIS-based approaches to design rationale (DR) such as gIBIS and QOC in the late 1980s/mid-1990s, we describe the subsequent evolution of the argumentation-based paradigm through software support, and perspectives drawn from modeling and meeting facilitation. Particular attention is given to the challenge of negotiating the overheads of capturing this form of rationale. Our approach has maintained a strong emphasis on keeping the representational scheme as simple as possible to enable real time meeting mediation and capture, attending explicitly to the skills required to use the approach well, particularly for the sort of participatory, multi-stakeholder requirements analysis demanded by many design problems. However, we can then specialize the notation and the way in which the tool is used in the service of specific methodologies, supported by a customizable hypermedia environment, and interoperable with other software tools. After presenting this approach, called Compendium, we present examples to illustrate the capabilities for support security argumentation in requirements engineering, template driven modeling for document generation, and IBIS-based indexing of and navigation around video records of meetings
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Facilitated hypertext for collective sensemaking: 15 years on from gIBIS
Hypertext research in the mid-1980s on representing argumentation for design rationale (DR) foreshadowed what are now dominant concerns in knowledge management: representing, codifying and manipulating semiformal concepts, the use of formalisms to mediate collective sensemaking, and the construction of group memory. With the benefit of 15 years' hindsight, we can see the failure of so many DR systems to be adopted as symptomatic of the more general problem of fostering new kinds of 'literacy' in real working environments. Pursuing Engelbart's goal of "augmenting human intellect", we describe the Compendium approach to collective sensemaking, which demonstrates the impact that a facilitator can have on the learning and adoption problems that plagued earlier DR systems. We also describe how conventional documents and modelling notations can be morphed into and out of Compendium's 'native hypertext' in order to support other modes of working across diverse communities of practice
Intelligence for Human-Assistant Planetary Surface Robots
The central premise in developing effective human-assistant planetary surface robots is that robotic intelligence is needed. The exact type, method, forms and/or quantity of intelligence is an open issue being explored on the ERA project, as well as others. In addition to field testing, theoretical research into this area can help provide answers on how to design future planetary robots. Many fundamental intelligence issues are discussed by Murphy [2], including (a) learning, (b) planning, (c) reasoning, (d) problem solving, (e) knowledge representation, and (f) computer vision (stereo tracking, gestures). The new "social interaction/emotional" form of intelligence that some consider critical to Human Robot Interaction (HRI) can also be addressed by human assistant planetary surface robots, as human operators feel more comfortable working with a robot when the robot is verbally (or even physically) interacting with them. Arkin [3] and Murphy are both proponents of the hybrid deliberative-reasoning/reactive-execution architecture as the best general architecture for fully realizing robot potential, and the robots discussed herein implement a design continuously progressing toward this hybrid philosophy. The remainder of this chapter will describe the challenges associated with robotic assistance to astronauts, our general research approach, the intelligence incorporated into our robots, and the results and lessons learned from over six years of testing human-assistant mobile robots in field settings relevant to planetary exploration. The chapter concludes with some key considerations for future work in this area
Human Activity Behavior and Gesture Generation in Virtual Worlds for Long- Duration Space Missions
A virtual worlds presentation technique with embodied, intelligent agents is being developed as an instructional medium suitable to present in situ training on long term space flight. The system combines a behavioral element based on finite state automata, a behavior based reactive architecture also described as subsumption architecture, and a belief-desire-intention agent structure. These three features are being integrated to describe a Brahms virtual environment model of extravehicular crew activity which could become a basis for procedure training during extended space flight
Towards the Verification of Human-Robot Teams
Human-Agent collaboration is increasingly important. Not only do high-profile activities such as NASA missions to Mars intend to employ such teams, but our everyday activities involving interaction with computational devices falls into this category. In many of these scenarios, we are expected to trust that the agents will do what we expect and that the agents and humans will work together as expected. But how can we be sure? In this paper, we bring together previous work on the verification of multi-agent systems with work on the modelling of human-agent teamwork. Specifically, we target human-robot teamwork. This paper provides an outline of the way we are using formal verification techniques in order to analyse such collaborative activities. A particular application is the analysis of human-robot teams intended for use in future space exploration
Formal Verification of Astronaut-Rover Teams for Planetary Surface Operations
This paper describes an approach to assuring the reliability of autonomous systems for Astronaut-Rover (ASRO) teams using the formal verification of models in the Brahms multi-agent modelling language. Planetary surface rovers have proven essential to several manned and unmanned missions to the moon and Mars. The first rovers were tele- or manuallyoperated, but autonomous systems are increasingly being used to increase the effectiveness and range of rover operations on missions such as the NASA Mars Science Laboratory. It is anticipated that future manned missions to the moon and Mars will use autonomous rovers to assist astronauts during extravehicular activity (EVA), including science, technical and construction operations. These ASRO teams have the potential to significantly increase the safety and efficiency of surface operations. We describe a new Brahms model in which an autonomous rover may perform several different activities including assisting an astronaut during EVA. These activities compete for the autonomous rovers “attention’ and therefore the rover must decide which activity is currently the most important and engage in that activity. The Brahms model also includes an astronaut agent, which models an astronauts predicted behaviour during an EVA. The rover must also respond to the astronauts activities. We show how this Brahms model can be simulated using the Brahms integrated development environment. The model can then also be formally verified with respect to system requirements using the SPIN model checker, through automatic translation from Brahms to PROMELA (the input language for SPIN). We show that such formal verification can be used to determine that mission- and safety critical operations are conducted correctly, and therefore increase the reliability of autonomous systems for planetary rovers in ASRO teams
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Automating CapCom Using Mobile Agents and Robotic Assistants
Mobile Agents (MA) is an advanced Extra-Vehicular Activity (EVA) communications and computing system to increase astronaut self-reliance and safety, reducing dependence on continuous monitoring and advising from mission control on Earth. MA is voice controlled and provides information verbally to the astronauts through programs called “personal agents.” The system partly automates the role of CapCom in Apollo-including monitoring and managing navigation, scheduling, equipment deployment, telemetry, health tracking, and scientific data collection. Data are stored automatically in a shared database in the habitat/vehicle and mirrored to a site accessible by a remote science team. The program has been developed iteratively in authentic work contexts, including six years of ethnographic observation of field geology. Analog field experiments in Utah enabled empirically discovering requirements and testing alternative technologies and protocols. We report on the 2004 system configuration, experiments, and results, in which an EVA robotic assistant (ERA) followed geologists approximately 150 m through a winding, narrow canyon. On voice command, the ERA took photographs and panoramas and was directed to serve as a relay on the wireless network
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